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Avatar based teaching and learning

With our open source software for avatar-based teaching and learning in virtual reality, we enable students and lecturers to communicate with each other, teach and learn using avatars and to use a wide variety of teaching and learning scenarios, regardless of the location.

Avatar based

Teaching and Learning

What is MyScore?

With our open source software, we enable students and lecturers to work together in 3D scenarios using avatars, regardless of their location.
This enables us to provide practical and immersive learning experiences that increase the transfer of skills in different settings.
We offer you the software as an open source solution; all scenarios are available as Open Educational Resources in the sense of UNESCO under a CC BY 4.0 license and we also provide you with the necessary Internet server service free of charge.

Intensification of interaction between students

3D based teaching and learning from any location

Promotion and increased attractiveness of interaction between teachers and learners

Increased motivation to learn and an immersive learning experience

Support and improvement of situational communication skills

No travel costs, no travel time and a significantly reduced carbon footprint

Awards

Comenius EduMedia Siegel 2021

Avatar-based Teaching and Meeting in Virtual reality

AVRiL 2024 – Gelungene VR/AR-Lernszenarien

Evaluation of the complementary use of virtual hands-on training in university teaching

VR Scenarios

We use the Learning Experience Design (LXD) approach to create effective, engaging and user-centered learning environments. For avatar-based VR learning, we combine approaches from constructivism and use the teaching methods of problem-based and cooperative learning. In this way, we want to enable a deep understanding of the needs, abilities, motivations and contexts of our students.
We do not focus on the transfer of knowledge, but on how our students experience the content, process it and apply it in their own living and learning environment. We want our students' learning to be effective by making it cognitively stimulating and emotionally motivating.
In the LXD, we fundamentally combine didactic, pedagogical and technical aspects. These scenarios are then jointly developed, implemented and tested.
Overall, we expect this approach to provide our students with an individual learning experience that will lead to increased motivation and commitment. We also want to promote self-directed learning and thus optimize the transfer of knowledge.

Latest activities

Final thesis VR Wurm river basin

As part of a final thesis on hydrology, a graduate integrated various media data into a VR environment, which can also provide students with a valuable learning experience. New approaches to using 2D and 3D data in immersive interaction were used.

DIVR Science Award

We were nominated for this year's DIVR Science Award, which serves as a platform for networking and recognizing innovative university projects and players in the areas of virtual and augmented reality. As part of the associated DIVR Award Expo, we had the opportunity to present our software to visitors and to explain the specific use cases in a lecture and to gain valuable contacts.

VR laboratory testing

After visiting the physical laboratories of the WZL, we carried out the virtual metrological laboratories with students from GUtech. This made it possible to obtain valuable data and provide students with a practical comparison between real and virtual laboratory scenarios, enriching the learning process and providing deeper insights into measurement concepts.
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DIVR Science Award

We were nominated for this year's DIVR Science Award, which serves as a platform for networking and recognizing innovative university projects and players in the areas of virtual and augmented reality. As part of the associated DIVR Award Expo, we had the opportunity to present our software to visitors and to explain the specific use cases in a lecture and to gain valuable contacts.

Publications

Jahr Autor(en) Titel URL
2024
Chandra, R. et al.
Comparison of Open-Source Networking Libraries for Unity Engine in Higher Education
2023
Chandra, R. et al.
Utilizing Virtual Reality in Higher Education Marketing through Open-Source and Open-Educational Software
2022
Berkaoui, D. et al.
MyScore – Avatar-Based Teaching and Learning

Download

Under the following links you can download and install MyScore free of charge.

Scenarios

Dieses Material steht unter der Creative Commons-Lizenz „Namensnennung 4.0 international“

Erlaubt sind:
Share – copy and redistribute the material in any medium or format
Adapt – remix, transform and build upon the material for any pupose, even commercially

Um eine Kopie dieser Lizenz zu sehen, besuchen Sie
https://creativecommons.org/licenses/by/4.0/

Zitierhinweis: Univ.-Prof. Dr.-Ing. Heribert Nacken, RWTH Aachen University

Quellcode

Sämtlicher Quellcode, der im Zusammenhang mit der MyScore Anwendung steht wird unter der GNU General Public License V3 lizensiert. Für mehr Informationen siehe https://www.gnu.org/licenses/gpl-3.0.de.html

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